BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Triangle Events Hub//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
BEGIN:VEVENT
UID:event-93110@triangle-events
DTSTAMP:20260909T212827Z
DTSTART:20260801T180000Z
DTEND:20260801T210000Z
SUMMARY:Game Mastering 101
DESCRIPTION:Due to a scheduling conflict\, this program series has been m
 oved to July 25 - August 22. \n\n \n\nAre you interested in becoming a g
 ame or dungeon master but don't know how? Maybe you're scared you'll mes
 s up or maybe you don't have a group of players to GM for. Either way\, 
 this is the place for you! Become a master game master in this program s
 eries with experienced GM and game studies professor DA Hall!\n\nThrough
 out the series\, participants will learn the basics of GMing\, get comfo
 rtable with collaborative storytelling\, practice running their own one-
 shots\, learn how to homebrew their own campaigns\, and more.\n\n \n\nJu
 ly 25\, 2 - 2:30 p.m.\n\nGM Fundamentals Interactive Lecture\n\nThis fir
 st session is an interactive lecture that will cover GM fundamentals suc
 h as basic terminology\, collaborative storytelling\, story hooks and wo
 rldbuilding\, challenges and progression\, game balance and random chanc
 e\, and managing players before\, during\, and after the play session. \
 n\n \n\nAugust 1\, 2 - 5 p.m.\n\nGuided Wanderhome Play & Workshop on Ru
 nning a D&D Campaign\n\nIn this session\, participants will be split int
 o groups of 3-4 and will play Wanderhome\, a system without a primary GM
 \, to get a feel for collaborative storytelling and worldbuilding\, as w
 ell as playing different characters. Each group will have a veteran play
 er to gently guide them.\n\nThe workshop will cover how to structure sin
 gle play sessions\, structuring full campaigns\, planning vs prepping\, 
 timing\, improvisation\, and more.\n\n \n\nAugust 15\, 10 a.m. - 1 p.m. 
 OR 2 p.m. - 5 p.m.\n\nOne Shot Playtest\n\nIn this session\, participant
 s will get the chance to playtest the first session of their campaigns a
 nd receive gentle\, constructive feedback from experienced players. Expe
 rienced GMs will be there to observe and answer questions. \n\n \n\nAugu
 st 22\, 2 - 3:30 p.m.\n\nHow to Homebrew and Q&A\n\nThis lecture will co
 ver game design fundamentals\, iterative design practices\, and when and
  why to homebrew-- from on-the-fly tweaks to custom items/subclasses to 
 total overhaul mods. Then\, there will be a Q&A for participants to ask 
 any remaining questions.\n\n \n\nDA Hall holds a doctorate in English & 
 Comparative Literature from the University of North Carolina at Chapel H
 ill where they are currently employed as a Teaching Assistant Professor.
  Dr. Hall's dissertation examines the videogame as a key site for the ne
 gotiation of Japanese cultural identity within the globalized neoliberal
  order that coalesced in the wake of the Cold War\, presented through a 
 genealogy of Japanese videogames. DA Hall has also written and presented
  extensively on FromSoftware’s Soulsborne series\, and is co-editor of B
 eyond the Border of Japanese Video Games\, a volume currently under revi
 ew that explores Japanese video game perspectives that reveal\, remediat
 e\, and resist the imperialist logics of Western worlding.\n\nSource: Du
 rham County Library\nhttps://durhamcountylibrary.libcal.com/event/167880
 35
LOCATION:South Meeting Room\, South Regional Library (4505 S. Alston Ave)
 \, South Meeting Room\, South Regional Library (4505 S. Alston Ave)
URL:https://durhamcountylibrary.libcal.com/event/16788035
END:VEVENT
END:VCALENDAR